Whenever a Bowler get a mark (spare or strike) he or she get to draw a card. The card will be recorded. He may draw up to 9 cards however before he or she draw the 6th card he or she must cross off 1 of the card they have or lock in that hand and start a new hand. A the end of the party the person with the highest hand wins. ( You can change the requirements depending on the age or the ability of the people bowling. Or add wild cards picks for a selected pin drop.)
The person or team who has the most 7’s in both columns wins. ( 7’s in the per frame and 7’s in the score side both counts a 77 in the score row counts as 2. )
Is a game were you try to end up a low score of 50 however you must knock down at lease 5 pin per frame. Any thing less then 5 pins will count as 10 (1,2,3,or 4 pins = 10 ) any frame 5 or more is counted at face value.
Same game as Lucky 7’s except the players pick the number of pins to try for.
You or your team pick a score to start with and subtract each frame from it as you play. The person or team with the score closest to “0” wins (2 or -2 are both 2 pins from 0 ). You must start with at lease 30 and Knock down at less 3 pins per frame.
All the above games can be play as teams of 2 people where the first person bowls the 1st ball then his/his partner roll the 2nd ball then he/she rolls the 3rd ball. Then on the next frame his/hers partner starts and he/she roll the 2nd ball and the partner rolls the 3rd ball.